Tear of Mishakal 1 of 2 (Major Artifact)(SoS170)
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Tear of Mishakal 1 of 2 (Major Artifact)(SoS170) magic-item ✦ Dragonlance D&D v.3.5
Benefits: The following powers expend:
1 charge
bless; cure light wounds; sanctuary
2 charges
calm emotions; cure moderate wounds; restoration, lesser
4 charges
cure serious wounds; remove blindness/deafness; remove disease
6 charges
cure critical wounds; neutralize poison; restoration
8 charges
cure light wounds, mass; death ward; evil dispel evil
10 charges and may only be used if both Tears of Mishakal are carried
heal; heroes’ feast; raise dead

In addition to spells, a Tear of Mishakal possesses three other significant powers. If immersed for 24 hours in a vessel containing no more than a gallon of water, the Tear transforms the water into holy water just as if a bless water spell had been cast upon it.

Secondly, for as long as the bearer has one of the Tears of Mishakal on his or her person (whether held or stowed) and the Tear still has charges remaining, the bearer benefits from a continuous shield of faith spell (caster level 15th, or a +4 deflection bonus). If the bearer possesses both uncorrupted Tears, the caster level increases to 20th and the deflection bonus likewise increases to +5.

Finally, the Tears of Mishakal bestow a continuous dimensional anchor effect upon the bearer. So long as the Tear is on the bearer’s person, she cannot be affected by spells such as blink, dimension door, plane shift, teleport or similar effects that allow extradimensional travel. This effect functions at either 15th or 20th caster level (depending on whether the bearer has one or both Tears). Even if overcome by spell resistance or some other means, the Tear itself cannot be transported in this fashion and is left behind or dropped. The only exception is if the tears are carried through the portal to the Dragons’ Graveyard, to which they are attuned.

Description: The Tears of Mishakal are a pair of fist-sized pale blue sapphires cut to look like faceted teardrops. Individually, each Tear has significant power, but when used together their power increases.

Much like the fabled Blue Crystal Staff, the Tears of Mishakal are artifacts of healing and restoration. Each Tear holds 20 charges when it is fully charged. Each regains charges at a rate of 1 charge per day at daybreak. Their powers may be used only by a non-evil character (the “bearer”). Evil characters who hold or attempt to use one of the uncorrupted Tears gain two negative levels. These negative levels remain as long as the Tear is being held (though not if stowed away) and disappear when the Tear is no longer held. These negative levels never result in actual level loss, but they cannot be overcome in any way (including restoration spells) while the Tear is held.

When used, the Tears glow with a soft blue radiance equivalent to a light spell.

Charges: charges

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